{"id":2,"date":"2025-09-16T16:15:12","date_gmt":"2025-09-16T13:15:12","guid":{"rendered":"https:\/\/emili.by\/wordpress\/?page_id=2"},"modified":"2025-09-24T07:58:38","modified_gmt":"2025-09-24T04:58:38","slug":"sample-page","status":"publish","type":"page","link":"https:\/\/emili.by\/wordpress\/?page_id=2","title":{"rendered":"1.Maya interface"},"content":{"rendered":"<section class=\"l-section wpb_row height_medium\"><div class=\"l-section-h i-cf\"><div class=\"g-cols vc_row via_grid cols_1 laptops-cols_inherit tablets-cols_inherit mobiles-cols_1 valign_top type_default stacking_default\"><div class=\"wpb_column vc_column_container\"><div class=\"vc_column-inner\"><h2 class=\"w-text\"><span class=\"w-text-h\"><span class=\"w-text-value\">Autodesk Maya 202X SCREEN COMPONENTS<\/span><\/span><\/h2><div class=\"wpb_text_column\"><div class=\"wpb_wrapper\"><p>\u00a0<\/p>\n<p class=\"basic-paragraph\">Autodesk Maya interface consists of viewports, title bar, menubar, Status Line, Shelf, Tool Box, and so on. All these components will be discussed later in this chapter. When you start Autodesk Maya 2025 for the first time, the persp viewport is displayed by default, refer to Figure 1-4.<\/p>\n<p class=\"text-a6\"><img decoding=\"async\" class=\"_idgenobjectattribute12\" src=\".\/Autodesk Maya 2025_ A Comprehensive Guide, 16th Edition_files\/fetch-section(15)\" alt=\"\" \/><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-46 aligncenter\" src=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section15-300x167.png\" alt=\"\" width=\"965\" height=\"537\" srcset=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section15-300x167.png 300w, https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section15.png 730w\" sizes=\"auto, (max-width: 965px) 100vw, 965px\" \/><\/p>\n<p class=\"basic-paragraph\">\u00a0Workspace is the part or the work area where you can create a 3D scene. Workspaces are also known as viewports or views. In this textbook, the workspaces will be referred to as viewports. Every viewport has a grid placed in the center. The grid acts as a reference that is used in aligning the 3D objects or 2D curves. A grid is a pattern of straight lines that intersect with each other to form squares. The center of the grid is intersected by two dark lines. The point of intersection of these two dark lines is known as the origin. The origin is an arbitrary point, which is used to determine the location of the objects. All the three coordinates, X, Y, and Z are set at 0 position on the origin. Note that in Maya, the X, Y, and Z axes are displayed in red, green, and blue colors, respectively.<\/p>\n<p class=\"basic-paragraph\">Autodesk Maya 2025 is divided into four viewports: top-Y, front-Z, side-X, and persp. These viewports are classified into two categories, orthographic, and isometric. The orthographic category comprises the top, front, and side viewports and the isometric category consists of the persp viewport. The orthographic viewport displays the 2-dimensional (2D) view of the objects created in it, whereas the isometric viewport displays the 3-dimensional (3D) view of the objects created. Every viewport can be recognized easily by its name, which is displayed at the bottom of each viewport. Figure 1-5 shows various components of the Maya interface.<\/p>\n<p class=\"text-a6\"><img decoding=\"async\" class=\"_idgenobjectattribute13\" src=\".\/Autodesk Maya 2025_ A Comprehensive Guide, 16th Edition_files\/fetch-section(16)\" alt=\"\" \/><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-45 aligncenter\" src=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section16-300x173.png\" alt=\"\" width=\"1108\" height=\"639\" srcset=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section16-300x173.png 300w, https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/fetch-section16.png 861w\" sizes=\"auto, (max-width: 1108px) 100vw, 1108px\" \/><\/p>\n<p class=\"basic-paragraph\">Every viewport has its own\u00a0<span class=\"bold\">Panel<\/span>\u00a0menu that allows you to access the tools related to that specific viewport. The Axis Direction Indicator located at the lower left corner of each viewport indicates about the X, Y, and Z axes. Similarly, every viewport in Maya has a default camera applied to it through which the viewport scene is visible. The name of the camera is displayed at the bottom of each viewport. In other words, the name of the viewport is actually the name of the camera of that particular viewport.<\/p>\n<p class=\"basic-paragraph\">The title bar, which lies at the top of the screen, displays the name and version of the software, the name of the file, and the location where the file is saved. A Maya file is saved with the\u00a0<span class=\"charoverride13\">.mb\u00a0<\/span>or\u00a0<span class=\"charoverride13\">.ma\u00a0<\/span>extension. The three buttons on the extreme right of title bar are used to minimize, maximize, and close the Autodesk Maya window, respectively. Various interface components of the Autodesk Maya interface are discussed next.<\/p>\n<p class=\"text-a6\"><img decoding=\"async\" class=\"_idgenobjectattribute1\" src=\".\/Autodesk Maya 2025_ A Comprehensive Guide, 16th Edition_files\/fetch-section(17)\" alt=\"\" \/><\/p>\n<h3><strong>Popular Maya hotkeys and shortcuts\u00a0<\/strong><\/h3>\n<p>Looking for the basics? Here are some of the most common Maya shortcuts you likely use daily:\u00a0<\/p>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Rotate camera<\/td>\n<td>Alt + Left click<\/td>\n<\/tr>\n<tr>\n<td>Pan camera<\/td>\n<td>Alt + Middle click<\/td>\n<\/tr>\n<tr>\n<td>Zoom camera<\/td>\n<td>Alt + Right click<\/td>\n<\/tr>\n<tr>\n<td>Redo<\/td>\n<td>Shift + Z<\/td>\n<\/tr>\n<tr>\n<td>Undo<\/td>\n<td>Z<\/td>\n<\/tr>\n<tr>\n<td>Select<\/td>\n<td>Q<\/td>\n<\/tr>\n<tr>\n<td>Move<\/td>\n<td>W<\/td>\n<\/tr>\n<tr>\n<td>Rotate<\/td>\n<td>E<\/td>\n<\/tr>\n<tr>\n<td>Scale<\/td>\n<td>R<\/td>\n<\/tr>\n<tr>\n<td>Manipulator<\/td>\n<td>T<\/td>\n<\/tr>\n<tr>\n<td>Repeat last tool<\/td>\n<td>Y<\/td>\n<\/tr>\n<tr>\n<td>Repeat last action<\/td>\n<td>G<\/td>\n<\/tr>\n<tr>\n<td>All frame<\/td>\n<td>A<\/td>\n<\/tr>\n<tr>\n<td>Select frame<\/td>\n<td>F<\/td>\n<\/tr>\n<tr>\n<td>Save scene<\/td>\n<td>Ctrl + S<\/td>\n<\/tr>\n<tr>\n<td>Object mode<\/td>\n<td>F8<\/td>\n<\/tr>\n<tr>\n<td>Vertex mode<\/td>\n<td>F9<\/td>\n<\/tr>\n<tr>\n<td>Edge mode<\/td>\n<td>F10<\/td>\n<\/tr>\n<tr>\n<td>Face mode<\/td>\n<td>F11<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Playback<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Turn playback on\/off<\/td>\n<td>Alt + V<\/td>\n<\/tr>\n<tr>\n<td>Move forward one frame<\/td>\n<td>Alt + .<\/td>\n<\/tr>\n<tr>\n<td>Move backward one frame<\/td>\n<td>Alt + ,<\/td>\n<\/tr>\n<tr>\n<td>Go to previous key<\/td>\n<td>,<\/td>\n<\/tr>\n<tr>\n<td>Go to next key<\/td>\n<td>.<\/td>\n<\/tr>\n<tr>\n<td>Go to min frame<\/td>\n<td>Alt + Shift + V<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Selecting and snapping\u00a0<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Shrink polygon selection region<\/td>\n<td>&lt;<\/td>\n<\/tr>\n<tr>\n<td>Select next intermediate object<\/td>\n<td>Ctrl + I<\/td>\n<\/tr>\n<tr>\n<td>Toggle between object and component<\/td>\n<td>F8<\/td>\n<\/tr>\n<tr>\n<td>Vertex<\/td>\n<td>F9<\/td>\n<\/tr>\n<tr>\n<td>Edge<\/td>\n<td>F10<\/td>\n<\/tr>\n<tr>\n<td>Face<\/td>\n<td>F11<\/td>\n<\/tr>\n<tr>\n<td>UV<\/td>\n<td>F12<\/td>\n<\/tr>\n<tr>\n<td>Scale tool relative snapping<\/td>\n<td>Shift + J<\/td>\n<\/tr>\n<tr>\n<td>Scale tool snapping<\/td>\n<td>J<\/td>\n<\/tr>\n<tr>\n<td>Snap to curves<\/td>\n<td>C<\/td>\n<\/tr>\n<tr>\n<td>Snap to grid<\/td>\n<td>X<\/td>\n<\/tr>\n<tr>\n<td>Snap to points<\/td>\n<td>V<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Display settings<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Default quality display setting<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Rough quality display setting<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>Medium quality display setting<\/td>\n<td>2<\/td>\n<\/tr>\n<tr>\n<td>Smooth quality display setting<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>Wireframe<\/td>\n<td>4<\/td>\n<\/tr>\n<tr>\n<td>Shaded display<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Shaded and textured display<\/td>\n<td>6<\/td>\n<\/tr>\n<tr>\n<td>Use all lights<\/td>\n<td>7<\/td>\n<\/tr>\n<tr>\n<td>Hide &gt; Hide selection<\/td>\n<td>Ctrl + H<\/td>\n<\/tr>\n<tr>\n<td>Hide &gt; Hide unselected objects<\/td>\n<td>Alt + H<\/td>\n<\/tr>\n<tr>\n<td>Set key<\/td>\n<td>S<\/td>\n<\/tr>\n<tr>\n<td>Insert keys tool<\/td>\n<td>I<\/td>\n<\/tr>\n<tr>\n<td>Enable\/disable 2D pan\/zoom<\/td>\n<td>\\<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Editing<\/strong>\u00a0<\/h3>\n<div class=\"w-embed\">Control Shortcut Additive layer L Clip razor W Clip trim start G Clip trim end H Clip trim toggle E Create audio clip Shift + I Create clip O Create pose clip P Cut clips Ctrl + X Export selection Ctrl + E Frame all A Set key S Toggle mute selected tracks M<\/div>\n<h3><strong>Modeling<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Default polygon mesh display<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>Cage + smooth polygon mesh display<\/td>\n<td>2<\/td>\n<\/tr>\n<tr>\n<td>Smooth polygon mesh display<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>Convert polygon selection to vertices<\/td>\n<td>Ctrl + F9<\/td>\n<\/tr>\n<tr>\n<td>Convert polygon selection to edges<\/td>\n<td>Ctrl + F10<\/td>\n<\/tr>\n<tr>\n<td>Convert polygon selection to faces<\/td>\n<td>Ctrl + F11<\/td>\n<\/tr>\n<tr>\n<td>Convert polygon selection to UVs<\/td>\n<td>Ctrl + F12<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Painting<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Modify paint value<\/td>\n<td>N<\/td>\n<\/tr>\n<tr>\n<td>Modify maximum displacement<\/td>\n<td>M<\/td>\n<\/tr>\n<tr>\n<td>Modify upper brush radius<\/td>\n<td>B<\/td>\n<\/tr>\n<tr>\n<td>Flood with the current value<\/td>\n<td>Alt + F<\/td>\n<\/tr>\n<tr>\n<td>Edit paint effects template brush<\/td>\n<td>Ctrl + B<\/td>\n<\/tr>\n<tr>\n<td>Toggle reflection on or off<\/td>\n<td>Alt + R<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h3><strong>Tumble, track, or dolly<\/strong><\/h3>\n<div class=\"w-embed\">\n<table>\n<tbody>\n<tr>\n<th><b>Control<\/b><\/th>\n<th><b>Shortcut<\/b><\/th>\n<\/tr>\n<tr>\n<td>Dolly tool<\/td>\n<td>Alt + Right mouse button<\/td>\n<\/tr>\n<tr>\n<td>Track tool<\/td>\n<td>Alt + Middle mouse button<\/td>\n<\/tr>\n<tr>\n<td>Tumble tool<\/td>\n<td>Alt + Left mouse button<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>\u200d<\/p>\n<h2><strong>How to add or change shortcuts in Maya<\/strong><\/h2>\n<p>Autodesk\u2019s Maya provides plenty of built-in shortcuts, making it easy to carry out your work. That said, some artists or animators may prefer to create their own custom keyboard shortcuts to build a more personalized workflow or extend their workspace across several pieces of equipment.\u00a0<\/p>\n<p>You can set up your own Maya shortcuts and open up the hotkey editor using the following steps:\u00a0<\/p>\n<ol role=\"list\">\n<li>Start by navigating to\u00a0<strong>Windows &gt; Settings\/Preferences &gt; Hotkey Editor<\/strong>.<\/li>\n<\/ol>\n<ol role=\"list\" start=\"2\">\n<li>Select the gear icon next to the\u00a0<strong>Hotkey Set field<\/strong>\u00a0in the upper left corner and choose\u00a0<strong>Duplicate<\/strong>.<\/li>\n<\/ol>\n<ol role=\"list\" start=\"3\">\n<li>In the\u00a0<strong>Edit Hotkeys\u00a0<\/strong>menu, select the category for your hotkey to find the appropriate command.\u00a0<\/li>\n<\/ol>\n<ol role=\"list\" start=\"4\">\n<li>Ensure that\u00a0<strong>On Press<\/strong>\u00a0or\u00a0<strong>On Release<\/strong>\u00a0is active in the dropdown menu next to the hotkey selector.\u00a0<\/li>\n<\/ol>\n<ol role=\"list\" start=\"5\">\n<li>Once you find the command, select it and then choose the desired key on the\u00a0<strong>Hotkey Editor<\/strong>\u00a0keyboard layout.\u00a0<\/li>\n<\/ol>\n<ol role=\"list\" start=\"6\">\n<li>The adjusted key is now active. You can click the corresponding key on the\u00a0<strong>Hotkey Editor<\/strong>\u00a0to double-check you successfully assigned the command.\u00a0<\/li>\n<\/ol>\n<ol role=\"list\" start=\"7\">\n<li>Select\u00a0<strong>Save<\/strong>\u00a0to finalize your remappings.\u00a0<\/li>\n<\/ol>\n<p>Note that some keys are reserved for essential commands and, as a result, can\u2019t be remapped. For instance, Ctrl + W is a critical operating system hotkey and can\u2019t be adjusted.\u00a0<\/p>\n<p>\u200d<\/p>\n<h2><strong>How to transfer your Maya hotkeys<\/strong><\/h2>\n<p>When working with dense animation files, switching between workspaces is common. You can transfer your Maya hotkeys using the following export process:\u00a0<\/p>\n<ol role=\"list\">\n<li>Save a separate copy of your hotkeys set within the Hotkey Editor by selecting\u00a0<strong>Duplicate<\/strong>\u00a0and entering the name of your hotkeys set.\u00a0<\/li>\n<\/ol>\n<ol role=\"list\" start=\"2\">\n<li>Adjust and save your custom Maya hotkeys set.<\/li>\n<\/ol>\n<ol role=\"list\" start=\"3\">\n<li>On your new computer or device, click\u00a0<strong>Import<\/strong>\u00a0to load your Maya hotkeys set into the\u00a0<strong>Hotkey Editor<\/strong>.\u00a0<\/li>\n<\/ol>\n<p>This way, you can seamlessly transfer your custom-mapped workspace from any interface.\u00a0<\/p>\n<p>\u200d<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<\/div><\/div><div class=\"w-btn-wrapper align_none\"><a class=\"w-btn us-btn-style_1\" target=\"_blank\" href=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/autodesk-maya-shortcuts.pdf\"><span class=\"w-btn-label\">Download Hotkeys .PDF<\/span><\/a><\/div><div class=\"w-btn-wrapper align_none\"><a class=\"w-btn us-btn-style_1\" target=\"_blank\" href=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/Maya\u5feb\u6377\u952e\u901f\u8bb0\u8868.doc\"><span class=\"w-btn-label\">Download Hotkeys .word Chinese<\/span><\/a><\/div><div class=\"w-btn-wrapper align_none\"><a class=\"w-btn us-btn-style_1\" target=\"_blank\" href=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/Maya-Lesson1.pptx\"><span class=\"w-btn-label\">PPT Download<\/span><\/a><\/div><div class=\"w-separator size_medium\"><\/div><h2 class=\"w-text us_custom_a574d586 has_text_color\"><span class=\"w-text-h\"><span class=\"w-text-value\">Enable Arnold rendering<\/span><\/span><\/h2><div class=\"w-video align_none ratio_16x9\"><div class=\"w-video-h\"><video  preload=\"auto\" playsinline controls><source type=\"video\/mp4\" src=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/4.-Enable-Arnold-rendering.mp4\" \/><\/video><\/div><div class=\"w-video-icon\" style=\"font-size:1.5rem;background:rgba(0,0,0,0.5);color:#fff\"><\/div><\/div><div class=\"w-separator size_medium\"><\/div><h2 class=\"w-text us_custom_a574d586 has_text_color\"><span class=\"w-text-h\"><span class=\"w-text-value\">Overview of the Maya interface<\/span><\/span><\/h2><div class=\"w-video align_none ratio_16x9\"><div class=\"w-video-h\"><video  preload=\"auto\" playsinline controls><source type=\"video\/mp4\" src=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/Intro-to-3D-Modeling-in-Maya-_-Interface.mp4\" \/><\/video><\/div><div class=\"w-video-icon\" style=\"font-size:1.5rem;background:rgba(0,0,0,0.5);color:#fff\"><\/div><\/div><div class=\"w-separator size_medium\"><\/div><div class=\"w-video align_none ratio_16x9\"><div class=\"w-video-h\"><video  preload=\"auto\" playsinline controls><source type=\"video\/mp4\" src=\"https:\/\/emili.by\/wordpress\/wp-content\/uploads\/2025\/09\/5.-Overview-of-the-Maya-interface.mp4\" \/><\/video><\/div><div class=\"w-video-icon\" style=\"font-size:1.5rem;background:rgba(0,0,0,0.5);color:#fff\"><\/div><\/div><\/div><\/div><\/div><\/div><\/section>","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/pages\/2","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2"}],"version-history":[{"count":15,"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions"}],"predecessor-version":[{"id":57,"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=\/wp\/v2\/pages\/2\/revisions\/57"}],"wp:attachment":[{"href":"https:\/\/emili.by\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}